Friday, April 8, 2016

8 April 2016

Hi Everyone,

This week has seen a lot of progress, both in terms of new updates and bug fixes. First of all, the attack system has been fixed, a result of a myriad of 'if' statements and countless test trials. Now, the player can press [X] to attack, but cannot hold it down and stay invincible. The system still has to be polished in terms of animation and fluidity, but that will be resolved at a later stage.

Additionally, a fair amount of new content has been introduced. For example, there are now health packs laying around the map, which heal 20% of the player's health. This wasn't a hard fix, since the object acts essentially the same as the coin, except instead of increasing the score, it increases the player health. There is also a new enemy: The Robodactyl. This is a flying enemy, which, in the future, will drop items on the character, injuring the player on contact. The class we coded for the flying enemy extended the same class as the basic enemy, and had essentially the same code besides setting the gravity to zero and changing the animation.

The secret level has also been implemented, so try to find out where it's hidden :). The level has been extended and will be finalized once the coding for the boss fight is completed. However, we are busy working on other levels and characters to introduce later as well.

Again, feel free to report any bugs or glitches in the comments below.

Thanks for tuning in,

Alex.

3 comments :

  1. Nice post!

    How did you come to decide on your flying enemy? I feel like that would be really fun to design/code. Robodactyl is really on point. :)

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  2. It's great that you're adding health and attack. Do you think that the baddies should do more damage to the player now that the player will have an easier time getting through them?

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  3. Glad to hear that you guys are adding so much complexity to the game! Think you will add any more new content in our last week? Keep it up~

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