Friday, April 1, 2016

1 April 2016

Happy April Fools,

After our delightful spring break, Kyle and I worked fervently on our project. We successfully managed to add a game over screen and improved health functionality. More importantly, we finally implemented the damage system, albeit with imperfections. We have yet to solve the glaring glitch where the player can just hold down X (the attack key) and gain invincibility.

The reason the attack animation is Frobot holding up a peace sign is not only to fit the disco 70's vibe, but also to allude to the peace sign Mario holds up after he completes a level. The great thing about coding and designing your own video game is that you can have fun with it and put in any easter eggs and references you want. In fact, in the next few days, I will be uploading a secret level to the game, and it'll be your job to find it :).

Currently, the game mechanics process is almost at the end. We just need to polish up the damage system and add a few minor functions. After that, we will churn out levels and characters until the game is complete. I hope you enjoyed this week's update and keep an eye out for future fixes/developments.

Until next time,

Alex


7 comments :

  1. Your game seems to be coming along nicely! I like the 70s vibe you're working on, how else do you intend to make the game feel more like a product of that decade?

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    1. We'll probably add in a more authentic soundtrack, as well as items/characters with 70s vibes.

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  2. A very productive week! The creative design is really coming through - I am impressed! I love the shout out to Mario! :)

    In terms of finding a solution to the "X" key conundrum, are there any resources that you can reference or is it more so a continual matter of trial and error?

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    1. We actually just fixed the conundrum, but it was more of a matter of trial and error :)

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  3. Though I don't play video games, I am definitely familiar with the classic Mario peace sign, so I'm really loving your take on it.

    I'm glad you had such a productive week.

    Are "easter eggs" more difficult to add to the game, or are they just like any other level/code?

    Have fun with that secret level!!

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  4. Easter eggs are pretty easy to add to the game; it's more of a matter of the complexity and creativity of the eggs.

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  5. Congrats on your successes with the game over screen/health system!! I really love that you and Kyle are putting your own touch to the game via easter eggs, would you be able to share some with us (and explain the background/reason for putting them in) once you have finished programming?

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