Saturday, March 19, 2016

18 March 2016

Hi all!

Recently we've been very busy with the coding of our game, but that's about to change. We now have functioning health system, complete with a health bar on the HUD and a small label next to it, reading "Mojo". Right now we're thinking of having the player not regenerate their health at the beginning of every level and just having health power-ups scattered throughout the levels. We have implemented stationary obstacles such as spikes and acid in order to make the game more challenging. We still need to add a menu and game over screen, but both of those should be finished early the week after next (since we will be taking our spring break next week).  The most important changes that we haven't come around to yet are enemy health and power-ups; however, you should expect to see those soon.

Our plan through the end of the project is still to get through all of the central coding and then develop all of the levels and characters. The latter should be substantially less time consuming since there are no obstacles such as coding bugs in play. We're very excited to continue working on this project, no matter the challenge, and we hope you enjoy keeping up with our progress. As always, feel free to leave suggestions for game improvement in the comments section below.

See you in two weeks,

Alex




4 comments :

  1. You're making such great progress, good job!

    Do you think you'll add more difficult/non-stationary obstacles in the future?

    Have a great break!

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    Replies
    1. Yeah! We were actually thinking of implementing spikes or blocks falling from the ceiling if we had time.

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  2. Congrats on the completed health system! I look forward to seeing your game evolve and improve in the remaining few weeks.

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  3. Having health packs would really make the game more challenging IMO, I'm very excited to play the finished product.

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