Hello interested readers,
Today, Kyle and I visited UC Berkeley for Cal Day and had quite a blast. All sorts of fun events were being ran throughout the day, including a concert featuring indie rock legends, Built to Spill. As the May 1 deadline for college commitments approaches, we are pressed to make the decision for where we will spend the next four years of our life. Although it is a stressful time, we must also finalize our projects.
Kyle and I spent this week adding more breadth to our game, introducing a second level and more characters. Our new characters, the Robodactyl and Squigbot implement projectiles, which we haven't completely figured out yet. Originally, the code we ran gave us error after error, but now none are present. However, no projectile appears on the screen! This is most likely a problem with our "draw" function, and we are currently working to fix this.
For the last two weeks, we are working on polishing up some of the mechanics, such as the projectiles and menu screen, and adding a few more levels and characters. The only big component that we need to add is the boss system, which is a little trickier than it seems. We need to add code that makes the boss act differently from normal enemies, such as following your character and attacking, as well as displaying a boss health graphic on the screen.
We won't be updating the website this week, so we can just lump in all our recent updates in a large upload next Friday; so, stay tuned!
Peace out,
Alex.
P.S. Has anyone found the secret level yet?