Friday, April 22, 2016

22 April 2016

Hello All, Recently we've been working hard on finishing up the game and developing our presentation slides in order to prepare for our final presentation on May 7th. Here is a link to our slideshow presentation: https://docs.google.com/presentation/d/14wcdpr5-e8XyPl-CA2wx443TkT4VscDvMRTrAh8ZYVE/edit?usp=sharing Thanks for your interest, Ale...

Saturday, April 16, 2016

16 April 2016

Hello interested readers, Today, Kyle and I visited UC Berkeley for Cal Day and had quite a blast. All sorts of fun events were being ran throughout the day, including a concert featuring indie rock legends, Built to Spill. As the May 1 deadline for college commitments approaches, we are pressed to make the decision for where we will spend the next four years of our life. Although it is a stressful...

Friday, April 8, 2016

8 April 2016

Hi Everyone, This week has seen a lot of progress, both in terms of new updates and bug fixes. First of all, the attack system has been fixed, a result of a myriad of 'if' statements and countless test trials. Now, the player can press [X] to attack, but cannot hold it down and stay invincible. The system still has to be polished in terms of animation and fluidity, but that will be resolved at a...

Friday, April 1, 2016

1 April 2016

Happy April Fools, After our delightful spring break, Kyle and I worked fervently on our project. We successfully managed to add a game over screen and improved health functionality. More importantly, we finally implemented the damage system, albeit with imperfections. We have yet to solve the glaring glitch where the player can just hold down X (the attack key) and gain invincibility. The reason...

Sunday, March 27, 2016

Saturday, March 19, 2016

18 March 2016

Hi all! Recently we've been very busy with the coding of our game, but that's about to change. We now have functioning health system, complete with a health bar on the HUD and a small label next to it, reading "Mojo". Right now we're thinking of having the player not regenerate their health at the beginning of every level and just having health power-ups scattered throughout the levels. We have...

Friday, March 11, 2016

11 March 2016

Hi all! Major updates to our game this week include an extended first level and a health system! While Kyle was continuing our first level, I was working on coding a health system. For a few days, I was stuck, and I ended up posting on the developer's group to find help. They helped out somewhat, but my question was left widely unanswered. I had to learn to fix the issues myself. It ended up being...